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1. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
KA24DERT wrote: Text Grant wrote: Agreed. Remove 10% buff from every weapon No. Not every weapon needs a nerf. Its not about nerfing weapons, it's about reducing TTK, the same effect could be achieved with a buff to HP I suppose. This...
- by Booker DaFooker - at 2013.11.07 20:25:00
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2. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: I just want those intense, drawn out battles of attrition over objectives again. Longer TTK made things more strategic when you factored in how you fit your suit or used different fittings to adapt to what your opponents are using...
- by Booker DaFooker - at 2013.11.06 21:24:00
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3. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Soraya Xel wrote: Time to kill has been reduced (reducing skill of gunplay) every single patch since 1.4. An increase in hit detection should be coupled with a decrease in damage on gun stats. At this point, damage needs to be nerfed 30% acros...
- by Booker DaFooker - at 2013.11.06 19:08:00
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4. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Pretty sure it's the AR that's causing this, and not TTK in general. ARs are still just too accurate at range...so all of their rounds hit the target and you insta-die within a second. Every other weapon takes quite a while to...
- by Booker DaFooker - at 2013.11.04 00:43:00
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5. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Only just found this thread ( thankyou Cosgar) a million +1's for highlighting this! I would go extreme and slash dps 50% accross the board. Before everyone has a screaming fit at the idea, just actually sit down and think about how would affect y...
- by Booker DaFooker - at 2013.11.03 23:49:00
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6. [Feedback] Move controller and Sharpshooter in Uprising - in Feedback/Requests [original thread]
I actually do better with it and above and beyond that, I have a bucketload more fun using it and love the extra immersion it gives me. You are right, they are very cheap to buy now, ten quid currently on Amazon and that is money well spent at tha...
- by Booker DaFooker - at 2013.07.28 19:17:00
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7. [Feedback] Move controller and Sharpshooter in Uprising - in Feedback/Requests [original thread]
WOW! There are other sharpshooter users out there!! welcome on board and feel free to add obsevations and input here so maybe devs will see we exist! lol
- by Booker DaFooker - at 2013.07.27 16:48:00
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8. [Feedback] Move controller and Sharpshooter in Uprising - in Feedback/Requests [original thread]
ok, a little further feedback from me. Seems a fix has been added that now allows me to give squad orders with the move controller and sharpshooter, very cool thank you although I discovered this by accident, some notice would have been nice! Wa...
- by Booker DaFooker - at 2013.07.18 11:42:00
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9. [Feedback] Move controller and Sharpshooter in Uprising - in Feedback/Requests [original thread]
Hmmmmm, well unscientifically measured at just under a second, seems like an age when in combat tho. Wouldnt a 180 degree pivot button be nice!! lol
- by Booker DaFooker - at 2013.06.07 09:17:00
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10. [Feedback] Move controller and Sharpshooter in Uprising - in Feedback/Requests [original thread]
Yeah, turn speed is really annoying, reckon it takes well over a second to do a 180 turn in my Gallente logi (only 2 enhanced armour plates so not overly weighed down). Movement is more difficult with the Move as it is, no need for a movement pena...
- by Booker DaFooker - at 2013.05.22 05:15:00
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11. [Feedback] Move controller and Sharpshooter in Uprising - in Feedback/Requests [original thread]
Kiiran-B wrote: +1 Like. Agreed. EDIT: Another idea is for the reticle to stop bobbing around when the controller isn't even moving. It's so annoying. Clearly a man of fine sensibilities and excellent upbringing! Tell me, when in non-bobb...
- by Booker DaFooker - at 2013.05.21 23:09:00
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12. [request] minimap compass - in Feedback/Requests [original thread]
This, a million times this! Oh and while you're at it, could we please stop being the only military forces ever in the history of the universe not to put a grid system on their maps! I Mean really? Perlease!
- by Booker DaFooker - at 2013.05.21 22:54:00
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13. [Feedback] Move controller and Sharpshooter in Uprising - in Feedback/Requests [original thread]
Yeah heard about that! Lol! Feeling your pain too bud. Personally feel that custom mapping would be a giant positive leap forward for dust
- by Booker DaFooker - at 2013.05.21 22:37:00
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14. [Feedback] Move controller and Sharpshooter in Uprising - in Feedback/Requests [original thread]
Firstly I would just like to say that after 2 weeks of almost exclusive use with Move and Sharpshooter in Dust, the new iteration is a great improvement on chromosome so thank you CCP for that. Separate movement speed and reticule sensitivity adju...
- by Booker DaFooker - at 2013.05.21 21:41:00
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15. My first experience with DUST 514 - in Feedback/Requests [original thread]
Welcome to new Eden OP, it's a whole different universe when compared to most other shooters and I get the impression that you kinda get that concept, but, There is no way you can give an impression of dust in one or two vids. You have made many ...
- by Booker DaFooker - at 2013.01.29 21:41:00
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16. [Request] Sliding - in Feedback/Requests [original thread]
Baal Omniscient wrote: I support this. To an extent. Each suit should, as others have said, have their own unique dodge option with a cooldown before standing again, but I DO fear people will spam this like dropshotters in other FPS games. Need...
- by Booker DaFooker - at 2013.01.13 15:19:00
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17. [Request] Sliding - in Feedback/Requests [original thread]
+1 for this topic, even a quick stamina draining dodge would be such a good ability to have for a heavy....... I'm looking at you LAV drivers!
- by Booker DaFooker - at 2013.01.13 12:25:00
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18. [request] Sony-MOVE config improvements. - in Feedback/Requests [original thread]
angelarch wrote: Booker DaFooker wrote: ok, . . .No matter what position I hold my move controller in, when I spawn I'm either staring at the floor or directly up at the sky and with the slow vertical movement speed I am often in trouble or...
- by Booker DaFooker - at 2012.10.06 17:49:00
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19. [Feedback]PlayStation®Move Improvement Thread - in Feedback/Requests [original thread]
Dracknarr wrote: angelarch wrote: definitely adopt a sharpshooter/Move layout more like killzone3, or an optional config for it please please! Q. I have a question for other sharpshooter users-- how is anyone with a sharpshooter able to acc...
- by Booker DaFooker - at 2012.10.06 13:51:00
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20. [Request/Feedback][PlayStation® Move] - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'm watching Velvet play right now, his crosshairs jump around a lot, often it seems to disappear. Yes this is an issue I have mentioned before on other posts, because your cross hair is not automatically in the ...
- by Booker DaFooker - at 2012.10.06 13:43:00
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